Enigma of Thando Khoza

The Enigma of Thando Khoza: A Haunting Murder Mystery

In the quaint town of Woodford, nestled amidst verdant hills and whispering forests, an eerie silence hangs heavy in the air. The once peaceful community finds itself gripped by a shroud of mystery and intrigue, as the life of a vibrant young person, Thando Khoza, has been abruptly extinguished in the most peculiar and enigmatic circumstances.

Thando Khoza, a charismatic and ambitious individual, was well-known and loved by many in Woodford. Their infectious laughter and magnetic personality had the power to brighten the dullest of days. However, their life was tragically cut short, leaving behind a trail of unanswered questions and deep-rooted suspicions.

The tale takes a sinister turn as it is revealed that Thando’s untimely demise was not the result of a mere accident or random act of violence, but a meticulously planned murder. The perpetrator, it seems, is none other than a former classmate of Thando’s, their shared history now a haunting reminder of the darkness that lies within.

The circumstances surrounding Thando’s death have left the town in a state of disbelief and trepidation. Every corner of Woodford seems to hold a secret, and every resident harbours a suspicion. As the investigation unfolds, the once-close-knit community fractures under the weight of suspicion and distrust, each member grappling with their own demons and hidden motives.

A group of former classmates have gathered for a reunion and dinner. While seated, they reminisce on Thando’s life. As time goes by, their conversation turns to questioning; they try to figure out who among them killed Thando a few years prior. These former friends begin unravelling the most perplexing of mysteries, finding themselves thrust into the heart of this chilling case. With their keen intuition and sharp intellect, they are determined to navigate the labyrinthine twists and turns that lie ahead, and expose the truth behind Thando’s tragic demise.

As the interrogation gains momentum, deep-seated grudges, long-buried secrets, and fractured relationships come to the fore. The truth becomes a mirage, ever elusive, as the line between friend and foe blurs, and the boundaries of trust are tested.

In this thrilling murder mystery, join the class of ‘16 as they strive to untangle the web of deception that surrounds Thando Khoza’s haunting murder. Can they uncover the truth buried beneath the layers of darkness and betrayal? Or will the enigma of Thando’s death forever remain an unsolved puzzle, forever haunting the souls of Woodford?

The stage is set, the players are in position, and the mystery awaits those brave enough to enter its murky depths. Welcome to the enigma of Thando Khoza, where the truth lies hidden, waiting to be discovered.


  1. Try collect and agree on accurate information about Thando’s murder.
  2. Try agree on who Thando’s murderer is.


  1. Characters roll a die to ask a question to one other character of their choice.
  2. A character who is asked a question can only answer by saying one word.
  3. The game ends when all characters, except one, agree on who the murderer is.
    1. The game operator will then announce if the characters won or lost
  4. Characters may talk to each other at any time, but cannot ask any kind of question unless it is their turn and they have rolled a die first.


  1. Each person in the game is a character. Each character will be given a character sheet with unique information about the murder mystery that only they know. Characters cannot show other characters their character sheets.
    1. If new characters join the game mid-way, it can be assumed that they are not the murderer. They will be given very limited character sheets e.g. an unexpected guest that joins the dinner table.
    2. No one will know the list of all characters beforehand. You will figure them out during gameplay.
    3. If a player leaves the game, it can be assumed that they are not the murderer. The murderer would not leave the dinner table because that would create suspicion. If for any reason, the character who is the murderer has to leave the game, the game will end.
  2. Each character, except the murderer, is trying to work together with the other characters to solve Thando’s murder. Apart from the murderer, all characters have a vested interest in cracking the case.
    1. No character is allowed to deliberately mislead other characters, help the murdererer, cause chaos, or be deliberately unhelpful. 
    2. As far as possible, characters should pay attention, participate in the game and try not to leave the game. The game is made interesting by how characters play and engage.
    3. If you are the murderer, you can play however you want to play. Your goal, however, is to not get caught. You can choose to say little or say a lot. You can choose to say you don’t have a lot of information on your character sheet. You have a wide variety of ways you can play. Just be wary that you are all a group of former classmates. You may know some things about each other. If you lie too much, you may become suspicious in the eyes of those that know you well. But maybe you want to play like that, since not everyone at the table knows you that well. It is up to you.
  3. Not all information on the character sheet is necessarily true. Some information you have is true. Some information you have may be false. This is because only one character, the murderer, has complete and factual information. If you are the murderer, your character sheet will say clearly that you are the murderer. All the information you have is fully correct. For every other character, you will have an alibi for the murder. This alibi is factual information. But you do not know which of your information about Thando or the murder is correct or incorrect.
    1. There is only one murderer. This is necessarily true.
    2. The first objective of the game is to collect information from all characters and try to piece together what information is true and what information is false.
    3. Multiple characters having the same information does not mean that information is true. For example, they could have read the same misinformation.
    4. Some characters will remember where they got their information from. Some characters will not. You cannot assume that certain kinds of gathering information is more reliable. For example, it is possible for an eyewitness to have seen the wrong thing. 
    5. You are allowed to find out how a character got their information.
    6. Remember that the murderer can lie about their information and how they gathered their information. If you are the murderer, try to see how others got their information and what kind of information they got. It works in your favour to confirm false information and deny true information. But, you as the murderer, can decide how you want to play your game. You can also choose to taunt people by giving out factual information. There is no way to predict how the murderer will choose to play.
    7. There is no information that automatically means someone is guilty or innocent.
  4. You will get the following information on your character sheet:
    1. Basic details about your character (Name, age, relationship to murder victim etc.).
      1. This information is true for all characters. All players should assume that when a character talks about themselves, it is true. The exception is the murderer who is allowed to lie about themselves.
    2. Basic details about the murder victim (Name, age, occupation, marital status, gender, sexual orientation).
      1. This information is not necessarily true for all characters, even if you have a close relationship to the victim. There may be secrets that you do not know about them. 
      2. Only the murderer can deliberately lie about the murder victim. 
      3. Characters can doubt the information they have about the murder victim and may communicate these doubts with other players. 
    3. Basic details about the murder (Murder weapon, location, motive etc.).
      1. This information may be true or false. Maybe you witnessed the crime? Maybe you read about it in the newspaper? Maybe you heard a rumour? Maybe you are the murderer? 
      2. Each player will get different information about the murder. Some information will be the same across multiple players
      3. Each player will get the source of their information.
  5. You can only say what is on your character sheet in response to questions that are asked to your character during the question phase of the game. You may discuss any information that has already been revealed to everyone. It is advised that you take notes on your phone.
    1. The question phase of the game will be played with a die. You roll a die to ask a question.
      1. Roll 1: A question about the character (e.g. Name, Relationship to victim)
      2. Roll 2: A dud. You can’t ask any question.
      3. Roll 3: A dud. You can’t ask any question.
      4. Roll 4: A question about the murder (e.g. weapon, location).
      5. Roll 5: A dud. You can’t ask any question.
      6. Roll 6: A poll. This is a yes/no question that can be asked to everyone at the dinner table. Characters answer by raising their hands
    2. A question can be directed to any character. You have to ask a specific question since answers are only allowed to be one word. 
    3. No character can give answers that are longer than one word. Articles “a” and “the” do not count as words. E.g. if the murder weapon is “a gun” you can say “a gun”. You need to be creative with your answers so that they fit into one word. You also need to be creative with your questions so that they can fit into one-word answers.
      1. For example, if you ask someone “where did the murder take place?” then they might say “kitchen” or “Johannesburg”. Rather ask more specifically.
    4. If you are asked a question you simply cannot answer, just say “Pass”. 
    5. You can repeat an answer if the questioner did not hear you. 
    6. You cannot repeat an answer so anyone else at the dinner table can hear you. 
    7. If a poll is asked, everyone must answer. You cannot abstain from a poll. Your answer must either be yes or no. If yes, you raise your hand. If no, you do not raise your hand. You may not answer in any other way. Characters should take notice and note down who answers what in the poll. Polls may not be repeated, even if the person who asks for the poll wants it to be repeated. If people’s hands get tired, they may put them down, but they cannot raise them again afterward.
  6. Everyone can talk at any point during the game, but remember that you are working together. You may not whisper in each other’s ears and you should remember to talk to everyone. You may not ask any questions unless it is the question phase of the game. You may make statements of any kind.
  7. Each player will have a turn to roll the die and ask a question, going clockwise from the first player. The murderer may also ask questions.
  8. In between rolls, players may talk to each other.

The games when all players agree on who the murderer is, except the accused player of course. The game can also be forfeited by players who think the dinner has gone on for way too long. Once the players guess, the game will end and the game director will announce if the problem has been solved or not.

Good luck!

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